The world's favourite rail simulator is undergoing an extreme makeover - all new graphics engine, new features, new levels of realism.
The core of the Trainz development team have been working on Trainz since it's inception in 2000. With many successful product launches behind us, we are keen to take Trainz to the next level. We really see Kickstarter as the ideal platform to help us in that quest.
Trainz Simulator is currently available on PC, Mac, iOS and Android. Trainz spin-offs include Trainz Driver for smartphones and My First Trainz Set for smartphones and PC (and coming soon to Mac). We have also leveraged the Trainz brand into other products like the puzzle game Trainz Trouble and Turbo Trainz for Wii (and soon iOS and Android).
N3V Games also creates mobile titles with the most recent being the apocalyptic zombie shooter - Dead on Arrival 2.
This is the link to the Trainz Kickstarter page
N3V Games websites are:
100 Stones Interactive is a small independent games studio based out of Brisbane, Australia. Founded in 2015 by Ben Droste, a 10-year veteran of the Australian games industry.
The Eyes of Ara, the studio's first independent title, is an immersive puzzle adventure game set in a remote and abandoned castle, plagued by an ever watchful presence.
100 Stones Interactive is committed to breaking away from the established video game industry and exploring new and interesting ideas through small, compelling, independent titles
Currently funded for The Eyes of Ara
Links to Web Page & Kickstarter Page
Salvatore is under attack. Your party has been summoned. Can you protect the lands AND prove you are the best Goblin Hunter of all time.
This project is brought to you by Munji Studios.
Munji Studios was started in 2012, by lead director and designer Ray Williams. Munji Studios has taken care of all the design, development, art, and graphics for Goblin Hunters.
Links to Website and Kickstarter
Ninja Pizza Girl is a serious game about bullying, emotional resilience – and pizza delivering ninjas!
Disparity Games was founded in 2011 by married industry veterans Jason and Nicole Stark. Their family-based company draws upon over twenty years of combined industry experience and the varied skills of their occasionally helpful children.
Disparity Games is committed to increasing diversity amongst games creators and games players, producing accessible games with themes often unexplored by the video games industry.
Based in the heart of paradise, Noosa, Australia, their first title reached #1 on the Australian iPad app store.
Hand of Fate brings card gaming to video game life. An infinitely replayable series of quests; build your deck, then try to defeat it
A Brisbane based game studio, Defiant Development is formed from veteran console developers (from Pandemic, Irrational, THQ, Sega, Lionhead and more) combined with fresh talent.
Defiant has a flawless track record for delivering quality experiences at every level.
Building Brisbane's Ultimate Hub for Creative Innovators
We want to develop our inclusive community space into the ultimate hub for creative innovators.
HSBNE is a non-for profit community organisation which provides anyone who joins as a member, access to a wide variety of tools and equipment which have traditionally been confined to large private corporations and universities. Because of the great potential we see in HSBNE, we have decided to launch a crowd-funding campaign on kickstarter.com. With this campaign, we are seeking to obtain the necessary funding to be able to significantly improve the aesthetics of the space, expand the range of projects capable of being created on the premises and most importantly, be able to significantly increase the community's involvement & understanding of technology through regular courses and workshops.
Oar Inspired is committed to advancing the sport of rowing by providing affordable, real-time data about actual on-water performance.
These are the links to their Web Page and Kickstarter page
Des Jacobson – Solutions Architect and Founder –
I grew up in my father’s workshop surrounded by laths, bandsaws and welders. My father offered lots of encouragement, but always demanded that if a job was worth doing it was worth doing properly.
At high school I became a passionate rower that culminated with being selected as the Bow-man for my school’s First VIII. At the end of the rowing season I was given the opportunity to follow my dream as an elite lightweight rower, however family pressure, work and study commitments took over.
I initially studied electronics at Queensland University of Technology before starting my own business developing microprocessor controlled theatrical effects. The business although enjoyable struggled due to a lack of local markets. After working for several electronics manufacturors I eventually made the transition to computing, initially in network support and then on to software development.
After several career changes I secured a position at one of the world’s largest software companies as a pre-sales technical specialist focusing on database technologies. In 1999 they entered a crew in a corporate regatta and after one stroke my passion for rowing rekindled.
Over the next few years I competed as a 'Masters' rower at several Melbourne clubs and dabbled in a bit of coaching. It was at this stage I began to investigate ways I could provide better feedback to both the coach and crew.
With my unique skills in electronics, software, large databases and machining I began experimenting with ways to measure crew performance.
In 2005 I was offered a contract that would allow me to spend several days per week devoted to my passion of developing rowing technology.
It was at this point Oar Inspired was born.